I had no idea.
I thought we were just friends. He was always
helping me with my calc homework, and I used to
make him hide in the closet whenever Randy McJock
would climb in my window. I thought he was just
being nice, and I know Randy would have beaten him
up if he had known. Now I feel bad for Gonk, he
must have heard the monkey-sex through the closet
slats!! I'm sorry, Gonk!
(I'm sure this would have been funnier if I knew
what a Gonk was.)
Burrito has your heads...
...Trae and Vash, but he had to go to bed because he has class tomorrow. Stay tuned for part 2 (or part 1 vers 2)!!!1 :-)
I am working right now on a similar engine in 3/4 perspective, but movement is grid-based rather than coordinate. Also, combat is going to be turn based (though the rest of the game won't).
How far are you on your pathing AI? With the enemy in the same room I couldn't test it. I would be interested in comparing notes at some point.
Damn! It's not everyday that a clock talk to me! I dont understand your grid based movement.. Is this like moving case by case?
I wish you good luck!
What did you say about the AI ?! I didn't get that..
Send me your .swf file, it looks interesting! You can e-mail me at firstname.lastname@example.org I would like to know how do you deal with your walls? I got problem with this.. you can see my Flash : Question 4 game creators
it explain my problem...
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